![]() Multiple Villagers can be used to construct a building faster. X axis: number of workers, Y axis: portion of original building time. Bombard Tower (unavailable to several civilizations)Įfficiency of building with multiple workers.Keep (unavailable to several civilizations).Villagers can construct the following buildings: Since villagers do not collect resources while attacking, and will swap to a different state if tasked to do anything else, this statistic is usually irrelevant, and is included merely as a curiosity. ^The 'Villager' state is a rare state that is only available while attacking. A normal villager with all economic upgrades and a short walking distance will outpace the regeneration of the farm, deplete this reserve, and cap out at the farm's maximum food generation rate of 0.4 food per second. The second factor is that farms themselves only grow food at a certain predetermined rate around 0.4 food per second, stockpiled invisibly on the farm, up to a cap of 15 food. This reduces their collection rate, since they do not collect resources when walking about the farm. ![]() The first factor is that farmers must move around the farm several times while harvesting. Their technical collection rate is actually 0.53, but unlike other means of collecting resources, farming has several obfuscating details which make the short-term farming rate less useful than the longer-term rate. * This is the default farming rate over longer periods of time. Villagers gathering food from a Wild Boar in Age of Empires II: Definitive Edition. The table below shows all gathering rates in descending order. Villagers gather resources from different sources at a different speed. For example, if a miner carrying 10 gold is tasked to collect from a Farm, he will be turned into a farmer, but will still carry 10 gold (which has to be dropped-off at a Mining Camp), and will only drop this gold the moment they begin collecting from a Farm.Īge of Empires III: The Asian Dynasties Review If a Villager is carrying any resources upon switching a role, the Villager will continue carrying that resource until they begin to collect a resource from a different resource type. Also, the fisherman will retain any food they held while being a Hunter, despite the fact that hunters are able to carry much more food than Fishermen (i.e if the hunter was carrying 35 food, the Fisherman will be able to drop-off 35 food at the Docks). This is relevant because it enables hunters to drop-off food at a Dock, which is otherwise impossible for hunters to do. For example, a Hunter will immediately be turned into a Fisherman if tasked to collect fish, even without interacting with the fish. Villagers are immediately assigned a new role as soon as they are given a new task, without having to interact with the resource, unit or building that they are tasked to. Repairs buildings, ships, and siege weapons. Kills and gathers food from non-herdable animals, like Deer and Wild Boars. Herds herdable animals near a Town Center or Mill, and gathers food from them. Gathers food from fish schools near the shore. Accordingly, their titles and icons will change to the corresponding task they are currently completing.Ĭreated by default attacks enemy units, structures, and wild animals. Villagers may be assigned with different tasks. Spanish Villagers with Supremacy receive a strong boost to their combat stats, making them viable for combat in the early Imperial Age. ![]() ![]() While they perform ineffectively in combat conditions and cease their tasks when attacked, a few can be useful when positioned in the rear of an army, enabling them to repair damaged mechanical siege weapons or construct military buildings to reinforce an army. The only economic unit to be either male or female, a newly created Villager is randomly assigned gender at the Town Center.Īll civilizations, except for the Chinese and Mayans (who start with six and four Villagers, respectively), begin a standard game with three Villagers. Villagers are the backbone of every civilizations' economy, performing key tasks such as resource gathering and building construction. The Villager is an economic unit in Age of Empires II that can be trained at the Town Center. ![]()
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